Acceleration Rate Math Parameter
Here's an acceleration math parameter. Try it and let me know what you guys think. Please provide feedback.
The higher the number, the more torque/hp you're making. Doesn't read horsepower, it reads acceleration rate.
<?xml version="1.0" encoding="UTF-8"?>
<MathParameter Notes="([13.114.avg(-1000)])-([13.114.avg(+1000)])" Decimals="3" Unit="155" Expression="([13.114.avg(-1000)]) - ([13.114.avg(+1000)])" Abbreviation="" Name="Accel Rate" />
Comparing tune changes without dyno
I've been experimenting with Virtual Dyno for a couple hours, and just found this thread. Haven't tried the math parameter yet. Looking for the best/easiest a way to quantify the power difference between tunes without a dyno and figured others must have been down this road before (pun intended). Any advice appreciated! :cheers: