Originally Posted by
Weston@HPTuners
As with any 4K video, you'll want a fast computer, and ideally Windows 10 or macOS 10.10 "Yosemite" or newer. But other than that, you should find that 360fly video works pretty well here, as RaceRender will automatically flatten their raw video into a usable view and it understands their metadata as well. Other 360 cameras may also work, but you'll typically need their video to already be processed into an equirectangular 360 format (typical format for YouTube and Facebook 360), rather than being able to use the raw camera footage like you can with a 360fly. Look for a 360fly 4K firmware update in the next few weeks that should make its GPS feature produce data that will work in RaceRender... They'll also have some cool stuff like gyro data.
The 360 workspaces in RaceRender will look a bit zoomed-out, due to having about 9x as much screen space to work with. You can zoom back in on the center view by using the preview Settings button to set it to 16:9; just remember to change it back to a 360 workspace before rendering your output video. There's also a 360 guide under the Edit menu that will help show you the vertical center of your view, as placing anything too far above or below these lines can start to get a bit distorted due to being mapped onto a sphere in 360 viewers. When testing a new 360 layout, I usually render the output only in 1080p or less at first (still in 360 mode, though) to make sure it looks like I expect in YouTube and Facebook 360 viewer, and then once I'm done tweaking it, I'll render the final output in 4K, which will take a bit longer to complete. In my opinion, YouTube's 360 viewer seems to be pretty good, while Facebook's 360 viewer feels a little more zoomed-in or narrow FOV by default, so that can take a bit more tweaking to get the feel right there.
We're not sure about 360 in 3D just yet. That would be super cool, but my research thus far suggests that it's much more complicated than traditional non-360 3D, and we haven't had an opportunity to explore it yet. It's definitely on my radar; we'll just have to see what becomes available in the consumer market for that, and then determine what's practical to work with...