While there's not a way to script the overall operation of the software, it is possible to launch multiple instances of RaceRender and have them rendering at the same time.
Two things to watch out for, though:
1) Obviously, performance will be slower when doing multiple renders. This may become a problem if you load it down too much, as some components or tasks could time out, causing incomplete or wrong rendering. How much is "too much" depends on your project and your system's performance, but generally it should take quite a bit before I'd expect this to happen.
2) This will make a mess of the diagnostic logging, and therefore crash recovery, so you may be effectively operating without these features. Ignore any crash recovery prompt that may appear.
On a Mac, you can launch multiple instances of the application by going to the terminal command line and typing:
Code:
open -n -a "RaceRender 3"
(repeat that command for as many instances of RaceRender as you want to have running)