Ok, here is a little update I decided to work on this week. Just a couple of new things and here they are:
1. Using smaller increments to get even more accuracy when generating equations. I am using 2 on the "Precision" slider bar (Very accurate)
2. Added a compare feature in the "VETable" screen so you can compare the current VE Table with one from a file by percent or raw value.
3. You can now use the 2 Zone textboxes below the slider bars to specify the zones you want to regenerate. They always default to 0 and 29 but you can change them to any value between 0 and 29. An example of needing this is when you want to just re-tune certain zones for WOT or cruising.
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Ok, I was a little disappointed in the speed of generating the equations with the new accuracy so I made it faster, now generates 4 time faster or so.
Added new options under the options menu:
1. You can specify how many background threads to start to generate the equations. (2x threads seems to work good for Dual and Single core, you can go up to 4x threads with Dual or quad core machines, play with it yourself to see what works best for your CPU)
2. You can specify wether or not to do CPU throttling (CPU throttling checked = don't hammer the CPU so you can do other stuff to some degree, Unchecked = the background threads will hammer the CPU to get the generation done as quickly as possible)
3. Don't worry about the Zone numbers jumping around in the Listbox when you are running 2x threads or greater, it is just the backgroud threads working at the same time, everything will end up in order after the generate is complete.
4. Fixed the bugs reported by you guys in this thread.
5. Make sure you extract the DLL and EXE out of the ZIP file if you are not replacing your data files.
6. I put a link below for the VC++ runtime files that most of you will probably need to run this version.
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************** UPDATE #3 1/28/2016************
Just an update for a few of you guys out there that requested some stuff:
1. Recompiled main U.I. with newest Visual Studio 2015 using .NET framework 4.6.1 (see links below for runtime files)
2. Recompiled DLL with newest Visual Studio 2015 for more speed in equation generation (see links below for runtime files)
3. Updated hooks for getting equations/tables in and out of HPT for 2.25 beta's.
4. Changed the thread selection from a multiplier to just a static number of threads to select from.
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ENJOY GUYS!
Here is the link to the new 5.0 Version
http://www.mediafire.com/download/w4...x94/EQ_VE5.zip
************** UPDATE #4 02/12/2016************
Just an update for a few of you guys out there that requested some stuff:
1. Made some optimization tweaks to the dll.
2. Added compatibility for Gen 5 vehicles!!!!!!!!!!!
3. Added VE Table format for Gen 5 vehicles.
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ENJOY GUYS!
Here is the link to the new 5.0.5875.22995 Version
http://www.mediafire.com/download/w4...x94/EQ_VE5.zip
************** UPDATE #5 03/05/2016************
1. Made some fixes so you can flip the axis's of Gen 5 VE table.
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ENJOY GUYS!
Here is the link to the new 5.0.5908.14064 Version
http://www.mediafire.com/download/ka...mo5/EQ_VE5.zip
.NET 4.6.1 Runtime download:
https://www.microsoft.com/en-us/down....aspx?id=49981
Here is the link for Microsoft Visual C++ 2015 runtime files if you need them (select the x86 version even if you have a 64 bit machine, the DLL is written in 32 bit for speed reasons).
https://www.microsoft.com/en-us/down....aspx?id=49984